Tu sei un:\<\/font><\/b>\<\/h2>\<\/center>");
write("
");
switch (primclass) {
case "fighter": write("Guerriero "); break;
case "ranger": write("Ranger "); break;
case "paladin": write("Paladino "); break;
case "mage": write("Mago "); break;
case "cleric": write("Chierico "); break;
case "druid": write("Druido "); break;
case "thief": write("Ladro "); break;
case "monk": write("Monaco "); break;
case "bard": write("Bardo "); }
switch (secclass) {
case "fighter": write("Guerriero "); break;
case "ranger": write("Ranger "); break;
case "paladin": write("Paladino "); break;
case "mage": write("Mago "); break;
case "cleric": write("Chierico "); break;
case "druid": write("Druido "); break;
case "thief": write("Ladro "); break;
case "monk": write("Monaco "); break;
case "none": write(""); break;
case "bard": write("Bardo "); }
switch (race) {
case "human": write("Umano "); break;
case "halfling": write("Halfling "); break;
case "elf": write("Elfo "); break;
case "halfelf": write("Mezzelfo "); break;
case "gnome": write("Gnomo "); break;
case "halforc": write("Mezzorco "); break;
case "dwarf": write("Nano "); }
switch (align) {
case "lg": write("Legale Buono"); break;
case "ng": write("Neutrale Buono"); break;
case "cg": write("Caotico Buono"); break;
case "ln": write("Legale Neutrale"); break;
case "nn": write("Neutrale Puro"); break;
case "cn": write("Caotico Neutrale"); break;
case "le": write("Legale Malvagio"); break;
case "ne": write("Neutrale Malvagio"); break;
case "ce": write("Caotico Malvagio"); }
write("\<\/h1>");
if (deitychk==1) {
write("
Seguace di ");
switch (deity) {
case "tyr": write("Tyr"); break;
case "avoreen": write("Avoreen"); break;
case "moradin": write("Moradin"); break;
case "lathander": write("Lathander"); break;
case "mystra": write("Mystra"); break;
case "oghma": write("Oghma"); break;
case "mielikki": write("Mielikki"); break;
case "marthammor_duin": write("Marthammor Duin"); break;
case "tymora": write("Tymora"); break;
case "finder_wyvernspur": write("Finder Wyvernspur"); break;
case "shaundakul": write("Shaundakul"); break;
case "hanali_cenanil": write("Hanali Cenanil"); break;
case "solonor_thelandria": write("Solonor Thelandria"); break;
case "rillifane_rallathil": write("Rillifane Rallathil"); break;
case "helm": write("Helm"); break;
case "azuth": write("Azuth"); break;
case "urogalan": write("Urogalan"); break;
case "gond": write("Gond"); break;
case "silvanus": write("Silvanus"); break;
case "sheela_peryroyl": write("Sheela Peryroyl"); break;
case "brandobaris": write("Brandobaris"); break;
case "dumathoin": write("Dumathoin"); break;
case "beshaba": write("Beshaba"); break;
case "tempus": write("Tempus"); break;
case "fenmarel_mestarine": write("Fenmarel Mestarine"); break;
case "erevan_ilesere": write("Erevan Ilesere"); break;
case "iyachtu_xvim": write("Iyachtu Xvim"); break;
case "cyric": write("Cyric"); break;
case "mask": write("Mask"); break;
case "abbathor": write("Abbathor"); break;
case "velsharoon": write("Velsharoon"); break;
case "talos": write("Talos"); break;
case "garl_glittergold": write("Garl Glittergold"); break;
case "gaerdal_ironhand": write("Gaerdal Ironhand"); break;
case "baervan_wildwanderer": write("Baervan Wildwanderer"); break;
case "flandal_steelskin": write("Flandal Steelskin"); break;
case "callarduran_smoothhands": write("Calladuran Smoothhands"); break;
case "urdlen": write("Urdlen");
}
write("\<\/h2>");
}
write("\<\/font><\/b>\<\/center> Allineamento\<\/u>
");
switch (align) {
case "lg": write("Legale Buono\<\/b> - Questi personaggi sono la caratterizzazione di tutto quello che e' buono e giusto. Essi credono che l'ordine ed i Governi lavorino per il beneficio di tutti."); break;
case "ng": write("Neutrale Buono\<\/b> - Questi personaggi credono che il potere della bonta' sia sopra ogni altra cosa. Lavorano per rendere il mondo un posto migliore, e faranno tutto cio' che e' loro possibile per raggiungere questo obiettivo."); break;
case "cg": write("Caotico Buono\<\/b> - Questi personaggi sono dei tipi indipendenti con un forte credo nel valore della bonta'. Prestano poca attenzione ai Governi e ad altre forze dell'ordine e generalmente continueranno a fare di testa loro senza unirsi a Gruppi di questo tipo."); break;
case "ln": write("Legale Neutrale\<\/b> - Questi personaggi credono nel trionfo della legge e dell'Ordine sopra qualsiasi cosa. Non importa se il Leader e' buono o malvagio, egli sara' sempre seguito perche' l'ordine che il Gruppo riesce a mantenere e' la cosa piu' importante."); break;
case "nn": write("Neutrale Puro\<\/b> - Personaggi di questo tipo sono molto rari. Essi credono che il bilanciamento delle forze sia la cosa piu' importante, e non si schiereranno con alcuna forza. Faranno tutto quanto e' in loro potere per mantenere l'equilibrio, anche se questo li portera' a dover cambiare le alleanze in modo repentino."); break;
case "cn": write("Caotico Neutrale\<\/b> - Personaggi di questo tipo sono instabili e frequentemente insani di mente. Essi credono per prima cosa nel disordine, e tutte le loro azioni saranno fatte in nome di questo."); break;
case "le": write("Legale Malvagio\<\/b> - Questi personaggi credono che un adagiato ed ordinato stiel di vita sia perfetto per i loro abusi atti a migliorare la propria esistenza. Lavoreranno per 'il Sistema' solo per assicurarsi il meglio possibile."); break;
case "ne": write("Neutrale Malvagio\<\/b> - Questi personaggi credono solo in se stessi. Il loro personale guadagno ha priorita' assoluta rispetto a qualsiasi altra cosa, ed essi agiranno con qualunque persona od istituzione 'necessaria' a raggiungere i propri obiettivi."); break;
case "ce": write("Caotico Malvagio\<\/b> - Questi personaggi sono la peggior razza di malvagio che si possan trovare. Essi faranno qualsiasi\<\/i> cosa in loro potere per vivere come vogliono farlo, ed uccideranno chiunque si metta in mezzo alla loro strada. Un personaggio caotico malvagio non da' valore ne' all'ordine ne' al governo, e crede al massimo nel detto 'Il Potere fa la Giustizia'."); }
write("
Razza\<\/u>
");
switch (race) {
case "human": write("Umani\<\/b> - E' la razza piu' comune. Essi hanno il piu' breve periodo d'esistenza, e a causa di cio', tendono ad evitare qualsiasi pregiudizio che caratterizza le altre razze. Sono anche molto curiosi ed aman vivere la vita 'al momento'."); break;
case "halfling": write("Halflings\<\/b> - Sono bassi e generosamente piazzati. (Pensa agli 'Hobbits') Essi vivono una tranquilla esistenza, anche se non disdegnano partecipare ad un'avventura di tanto in tanto. Si trovan d'accordo con tutte le razze e sono conosciuti per il loro senso dell'umorismo. Gli Halflings (e/o gli Hobbits) sono sempre scalzi, e sono abili e veloci nel muoversi/nascondersi silenziosamente se necessario.>"); break;
case "elf": write("Elfi\<\/b> - Sono la razza piu' longeva, benche' essi siano generalmente poco piu' piccoli degli Umani. Sono solitamente acculturati, con un forte senso artistico, amanti della vita facile, ed a causa di questa loro 'lunga vita' tendono a dissociarsi dalle altre razze, svolgendo le loro attivita' soltanto tra di loro. Gli Elfi sono 'effettivamente' una razza immortale, benche' comunque posson essere uccisi. Dopo migliaia di anni o finito il loro tempo, essi passano semplicemente al prossimo piano di 'esistenza'."); break;
case "halfelf": write("Mezzelfi\<\/b> - Sono il risultato di un rapporto tra un umano ed un elfo. Sono piccoli, come la loro parte elfica (dimensioni), ma hanno una minor vita (in anni) come la parte umana. Sono famosi per esser in possesso della sensibilita' umana, e della pazienza elfica."); break;
case "gnome": write("Gnomi\<\/b> - Anche questa razza e' bassa, come i nani, ma a loro differenza anche piu' magri. Non hanno la barba e provano una forte attrazione verso il campo della tecnologia e della magia, sebbene sia nota la loro capacita' di provocare disastri in entrambi questi interessi. Essi tendono ad amare il divertimento e a trovare negli scherzi e nell'umorismo di che discutere o vivere. Alcuni gnomi vivono sottoterra, altri in piccoli villaggi o ancora cittadine. Sono molto tolleranti verso tutte le altre razze, e generalmente piacciono o sono ben visti a loro volta, sebbene occasionalmente siano considerati frivoli."); break;
case "halforc": write("Mezzorchi\<\/b> - Sono il risultato di un rapporto tra un umano ed un orco. Solitamente, questo tipo di razza non presenta clan molto numerosi, cosi' quasi sempre si trovano tra di loro ad esser uno parente dell'altro. Sono generalmente meno intelligenti ed attraenti degli umani, ma piu' forti e resistenti. La violenza fa parte della loro natura, ed un piccolissimo numero di Mezzorchi lascia questo stile di vita per dedicarsi ad altre professioni. Sono spesso trattati con disdegno dalle altre razze, se non anche considerati ostili."); break;
case "dwarf": write("Nani\<\/b> - Sono bassi e corpulenti nonche' facilmente riconoscibili dalle loro folte e 'ben-tenute' barbe. Sono dei ferrei lavoratori, abili con la pietra, bravi architetti e perfetti ingegneri, tendono a vivere lontano dalle altre razze, generalmente in gallerie profonde, caverne o palazzi sotterranei."); }
write("
");
if (secclass != "none") { write("Classe "); }
write("Primaria\<\/u>
");
switch (primclass) {
case "fighter": write("Guerrieri\<\/b> - Sono i Combattenti. Essi usano le armi per raggiungere i propri obiettivi. Non e' detto che non siano intelligenti, ma in tutto cio' che fanno, mettono nell'uso della violenza il loro credo, e quindi la piu' frequente risposta a tutti i problemi."); break;
case "ranger": write("Rangers\<\/b> - Sono i difensori della natura e degli elementi; vivono in sintonia con la Terra, e si prodigano per mantenerla forte e conservarla al meglio."); break;
case "paladin": write("Paladini\<\/b> - Sono i Sacri Guerrieri. Essi credon di esse stati scelti da un Dio/Divinita' che li ha messi sulla Terra per compiere il Suo volere; possiedono un Codice d'Onore e devono seguirlo alla lettera, o rischiano severi giudizi. Tendono ad esser il piu' diligenti possibile..basando la propria esistenza sull'Onore e le Virtu'."); break;
case "mage": write("Maghi\<\/b> - Studiano le energie magiche per il loro personalissimo uso. Amano restare ore ed ore a studiare nuovi incantesimi o decifrare libri od oggetti magici. Sebbene generalmente non siano fisicamente forti, i loro talenti mentali li aiutano nella sopravvivenza."); break;
case "cleric": write("Chierici\<\/b> - Essi rappresentano la 'voce terrena' della Divinita' in cui credono. Essi svolgono il lavoro della divinita', ma non per questo devon predicare il loro stile di vita alle comunita' sociali. Se la loro divinita' chiede qualcosa, essi si prodigheranno per compiere il suo volere, avvalendosi della preghiera per raggiungere i loro obiettivi."); break;
case "druid": write("Druidi\<\/b> - Sono considerati una 'speciale varieta'' di Chierici, la loro vita e' dedita alla Terra e le loro azioni posson esser supportate dai poteri della Stessa. Tendono spesso ad essere dei fanatici della protezione dell'equilibrio della Natura."); break;
case "thief": write("Ladri\<\/b> - E' la classe dei criminali e dei furfanti. I Ladri sono gente sfuggevole ed 'abile con le dita', e possiedono delle capacita' particolari di disinnescare le trappole od aprire facilmente lucchetti. Sfruttano tutte queste loro 'abilita'' soprattutto per compiere furti od azioni criminali, tutto quello che puo' essere una comune occupazione per questa classe."); break;
case "monk": write("Monaci\<\/b> - Sono strani e generalmente non compresi dalla maggior parte delle persone. Essi vivono lontano dalle altre persone e seguono uno stretto codice d'esistenza. Possiedono generalmente una calma eccezionale ed una saggezza indiscutibile e non ricorrono alla violenza se non assolutamente necessaria. Anche quando sono costretti a farlo, il loro codice di condotta vieta loro l'uso di qualsiasi arma, ad eccezione delle mani. Per questo motivo anche se peccano per ignoranza forzata in tutti gli stili di combattimento dove e' richiesto l'uso di armi, essi sono dei veri esperti nel combattimento corpo-a-corpo libero."); break;
case "bard": write("Bardi\<\/b> - Sono gli intrattenitori. Essi cantano, danzano e suonano strumenti musicali per rendere la gente allegra, oltre che frequentemente per guadagnarsi da vivere. Essi amano dilettarsi anche, seppur per semplici trucchi o giochetti, nell'uso della magia.. e delle tecniche illusorie."); }
if (secclass != "none") { write("
Classe Secondaria\<\/u>
"); }
switch (secclass) {
case "fighter": write("Guerrieri\<\/b> - Sono i Combattenti. Essi usano le armi per raggiungere i propri obiettivi. Non e' detto che non siano intelligenti, ma in tutto cio' che fanno, mettono nell'uso della violenza il loro credo, e quindi la piu' frequente risposta a tutti i problemi."); break;
case "ranger": write("Rangers\<\/b> - Sono i difensori della natura e degli elementi; vivono in sintonia con la Terra, e si prodigano per mantenerla forte e conservarla al meglio."); break;
case "paladin": write("Paladini\<\/b> - Sono i Sacri Guerrieri. Essi credon di esse stati scelti da un Dio/Divinita' che li ha messi sulla Terra per compiere il Suo volere; possiedono un Codice d'Onore e devono seguirlo alla lettera, o rischiano severi giudizi. Tendono ad esser il piu' diligenti possibile..basando la propria esistenza sull'Onore e le Virtu'."); break;
case "mage": write("Maghi\<\/b> - Studiano le energie magiche per il loro personalissimo uso. Amano restare ore ed ore a studiare nuovi incantesimi o decifrare libri od oggetti magici. Sebbene generalmente non siano fisicamente forti, i loro talenti mentali li aiutano nella sopravvivenza."); break;
case "cleric": write("Chierici\<\/b> - Essi rappresentano la 'voce terrena' della Divinita' in cui credono. Essi svolgono il lavoro della divinita', ma non per questo devon predicare il loro stile di vita alle comunita' sociali. Se la loro divinita' chiede qualcosa, essi si prodigheranno per compiere il suo volere, avvalendosi della preghiera per raggiungere i loro obiettivi."); break;
case "druid": write("Druidi\<\/b> - Sono considerati una 'speciale varieta'' di Chierici, la loro vita e' dedita alla Terra e le loro azioni posson esser supportate dai poteri della Stessa. Tendono spesso ad essere dei fanatici della protezione dell'equilibrio della Natura."); break;
case "thief": write("Ladri\<\/b> - E' la classe dei criminali e dei furfanti. I Ladri sono gente sfuggevole ed 'abile con le dita', e possiedono delle capacita' particolari di disinnescare le trappole od aprire facilmente lucchetti. Sfruttano tutte queste loro 'abilita'' soprattutto per compiere furti od azioni criminali, tutto quello che puo' essere una comune occupazione per questa classe."); break;
case "monk": write("Monaci\<\/b> - Sono strani e generalmente non compresi dalla maggior parte delle persone. Essi vivono lontano dalle altre persone e seguono uno stretto codice d'esistenza. Possiedono generalmente una calma eccezionale ed una saggezza indiscutibile e non ricorrono alla violenza se non assolutamente necessaria. Anche quando sono costretti a farlo, il loro codice di condotta vieta loro l'uso di qualsiasi arma, ad eccezione delle mani. Per questo motivo anche se peccano per ignoranza forzata in tutti gli stili di combattimento dove e' richiesto l'uso di armi, essi sono dei veri esperti nel combattimento corpo-a-corpo libero."); break;
case "bard": write("Bardi\<\/b> - Sono gli intrattenitori. Essi cantano, danzano e suonano strumenti musicali per rendere la gente allegra, oltre che frequentemente per guadagnarsi da vivere. Essi amano dilettarsi anche, seppur per semplici trucchi o giochetti, nell'uso della magia.. e delle tecniche illusorie."); }
if (deitychk==1) {
write("
Divinità\<\/u>
");
switch (deity) {
case "tyr": write("Tyr\<\/b> is the Lawful Good god of justice. He is also known as Tyr Grimjaws, Wounded Tyr, the Maimed God, and Blind Tyr. He appears as a warrior, missing his hand. Followers of Tyr are concerned first and foremost with justice - discovering the truth and punishing the guilty for their crimes. They wear blue and purple robes with a white sash, a white gauntlet on the left hand, and a black gauntlet on the right, to symbolize Tyr's lost hand. Their preferred weapon is the warhammer. Tyr's symbol is a set of scales resting on a warhammer."); break;
case "avoreen": write("Avoreen\<\/b> is the Lawful Good halfling god of war, defense, and vigilance. He is also known as the Defender and the Vigilant Guardian. Followers of Avoreen are devoted to the defense of the halfling race, and spend their days drilling and preparing other halflings for the defense of their homes, if necessary. Their preferred weapon is the short sword. Avoreen's symbol is a pair of crossed short swords."); break;
case "moradin": write("Moradin\<\/b> is the Lawful Good dwarven god of stone, rock, fire, and metal. He is also known as the Creator God, because he is the creator of the dwarven race. Followers of Moradin believe that a person's worth is determined by the things they do. They also are trained to work in the forge, creating weapons in the name and spirit of Moradin. They can use any weapon, but it must be one that they have created themselves. Moradin's symbol is a hammer and an anvil."); break;
case "lathander": write("Lathander\<\/b> is the Neutral Good god of spring, dawn, birth, and renewal. His followers believe in new beginnings, and work for the betterment of all. They have no preferred weapon, but they typically wear plate mail and a shield, with red and yellow tinting. Lathander's symbol is rosy pink disk, typically cut from rose quartz."); break;
case "mystra": write("Mystra\<\/b> is the Neutral Good goddess of magic. She is also known as the Lady of Mysteries. Followers of Mystra wear armor and carry shields with her symbol on them. Mystra's symbol is a ring of stars."); break;
case "oghma": write("Oghma\<\/b> is the Neutral Good god of knowledge and invention. He is also known as the Binder of What is Known, and is the Patron of Bards. His followers believe that knowledge reigns supreme, and is the basis for everything else that is done. They wear white shirts and pants, with a black and gold braided vest, and a small, box-like hat. All priests of Oghma are known as Loremasters. Oghma's symbol is a scroll."); break;
case "mielikki": write("Mielikki\<\/b> is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head."); break;
case "marthammor_duin": write("Marthammor Duin\<\/b> is the Neutral Good dwarven god of protection and travel. He is also known as the Finder of Trails, the Watcher over Wanderers, the Watchful Eye, and the Wanderer. His followers are also wanderers, and are open to new ideas far more than most dwarves. They are typically guides or scouts. Their preferred weapon is the heavy mace. Marthammor Duin's symbol is an upright mace in front of a fur-trimmed leather boot."); break;
case "tymora": write("Tymora\<\/b> is the Chaotic Good goddess of luck and good fortune. She is also known as Lady Luck, and also Tyche's fair-tressed daughter. Followers of Tymora believe in the tenent that, 'Fortune Favors the Bold,' and will throw caution to the wind and trust to luck to work things out for the best. Tymora's symbol is an unmarked silver disk."); break;
case "finder_wyvernspur": write("Finder Wyvernspur\<\/b> is the Chaotic Neutral god of the cycle of life and the transformation of art, although he leans heavily towards Good. He is also known as the Nameless Bard. Followers of Finder believe that everything must change in order to grow and thrive. Their preferred weapon is the bastard sword."); break;
case "shaundakul": write("Shaundakul\<\/b> is the Chaotic Good god of travel and exploration. He is also known as the Rider of the Winds. His followers are typically rangers, and work to protect the land. They typically wear leather armor, and carry long swords and short bows. Shaundakul's symbol is a white hand with the index finger raised."); break;
case "hanali_cenanil": write("Hanali Cenanil\<\/b> is the Chaotic Good elven goddess of love, beauty, and art. She is also known as the Heart of Gold and Lady Goldheart. Her followers delight in creation and youth, and work to spread happiness, love, and beauty. Their preferred weapon is the dagger."); break;
case "solonor_thelandria": write("Solonor Thelandria\<\/b> is the Chaotic Good elven god of archery and the hunt. He is also known as the Keen Eye, the Great Archer, and the Forest Hunter. His followers respect nature, and only hunt when needed, but are quick to defend the forest from intruders. Their favorite weapon is the bow, and they tend to be extremely talented with it. Solonor Thelandria's symbol is an arrow with green fletchings."); break;
case "rillifane_rallathil": write("Rillifane Rallathil\<\/b> is the Chaotic Good elven god of woodlands and nature. He is also known as the Leaflord, the Wild One, and the Great Oak. He is appears as a huge oak tree. His followers believe that everyone should be free to spend their lives doing what nature has meant them to, and they protect the forests from those who would abuse them. Their preferred weapon is the quarterstaff. Rillifane Rallathil's symbol is an oak tree."); break;
case "helm": write("Helm\<\/b> is the Lawful Neutral god of guardians and protectors. His followers believe in vigilance and preparedness, and are always ready for whatever confronts them. They wear plate mail, sometimes with gold embossing, with an open eye set into the breastplate, and an open-faced helmet. Helm's symbol is an open eye in a gauntlet."); break;
case "azuth": write("Azuth\<\/b> is the Lawful Neutral god of wizards and mages. He is also known as the High One, and is the Patron of Wizards. His followers believe that a systematic approach to magic is the best, and they strive for calm and caution in order to avoid accidents. They wear shimmering robes, and are well-versed in magic, as well as typical priest spells. Azuth's symbol is a hand with a raised, glowing index finger."); break;
case "urogalan": write("Urogalan\<\/b> is the Lawful Neutral halfling god of death and earth. He is also known as He Who Must Be and the Lord in the Earth. His followers guard the dead and protect halflings from those that don't stay buried. Their preferred weapon is the flail. Urogalan's symbol is a silhouette of a dog's head."); break;
case "gond": write("Gond\<\/b> is the True Neutral god of artifice, craft, and construction. He is also known as Gond Wonderbringer. His followers believe that 'actions count' - that is, that what is accomplished in the end is what is truly important. They wear saffron clothing, with red sashes containing all manner of mechanical devices. Their preferred weapons are firearms, since the followers of Gond had a large hand in their making and invention. They also wear plate mail (no shield), but generally prefer to have bodyguards, instead. Gond's symbol is a toothed wheel, made of ivory, bone, or metal."); break;
case "silvanus": write("Silvanus\<\/b> is the True Neutral god of nature. He is also known as the Patron of Druids. His followers believe in the perfect balance of nature, and believe that nature's bounty is preferable to any other 'civilizing' method. They wear leather or metallic scale mail, constructed of leaf-shaped scales. Silvanus's symbol is an oak leaf."); break;
case "sheela_peryroyl": write("Sheela Peryroyl\<\/b> is the True Neutral halfling goddess of nature, agriculture, beauty, and romantic love. She is also known as the Green Sister and the Watchful Mother. She appears as a halfling dressed in wildflowers. Her followers work to preserve nature's beauty and also cultivate wilderness areas for halflings to settle. They also have feasts and parties, where romance and revelry are encouraged. Their preferred weapon is the sickle. They typically wear a small flower in their hair. Sleeha Peryroyl's symbol is the daisy."); break;
case "brandobaris": write("Brandobaris\<\/b> is the True Neutral halfling god of stealth, adventuring, and thievery. He is also known as the Master of Stealth, the Trickster, and the Irrepressible Scamp. His followers are always on the lookout for an adventure, and try to make a profit, but avoid greed. Their preferred weapon is the dagger. Brandobaris's symbol is an open, round door."); break;
case "dumathoin": write("Dumathoin\<\/b> is the True Neutral dwarven god of buried wealth, ores, gems, and mining. He is also known as the Keeper of Secrets under the Mountain. His followers are typically miners and explorers, but also respect the beauty of the earth. They also stand guard over the dwarven dead. Their preferred weapon is the maul. Dumathoin's symbol is a faceted gem set inside a mountain peak."); break;
case "beshaba": write("Beshaba\<\/b> is the Chaotic Evil goddess of bad luck, accidents, and mischief. She is also known as the Maid of Misfortune, and also Tyche's unpleasant daughter. Followers of Beshaba believe that bad things happen to everyone, and only by praying to Beshaba will you have a chance of being spared. Her symbol is a set of black deer's antlers inset on a red triangle."); break;
case "tempus": write("Tempus\<\/b> is the Chaotic Neutral god of war. He is also known as the Lord of Battle and the Foehammer. His followers believe in the glory and joy of battle, and are never far from it. They typically wear battered armor, and carry a variety of weapons, but do not use missile weapons. Tempus's symbol is a flaming sword."); break;
case "fenmarel_mestarine": write("Fenmarel Mestarine\<\/b> is the Chaotic Neutral elven god of outcasts and isolation. He is also known as the Lone Wolf. His followers are outcasts (either by force or by choice) from elven society, and believe in being self-sufficient. Their preferred weapon is the dagger. Fenmarel Mestarine's symbol is a pair of elven eyes in the darkness."); break;
case "erevan_ilesere": write("Erevan Ilesere\<\/b> is the Chaotic Neutral elven god of mischief and rogues. He is also known as the Trickster and the Chameleon. His followers are always looking for fun and adventure, and are notorious pranksters. Their favorite weapon is the short sword. Erevan Ilesere's symbol is a nova star with asymmetric rays."); break;
case "iyachtu_xvim": write("Iyachtu Xvim\<\/b> is the Lawful Evil god of fear, hatred, malice, and tyranny. He is also known as the Godson and the Son of Bane. He appears as a gaunt, naked, scimitar-wielding man, or as a black cloud with glowing green eyes. His followers are working to strengthen his position in the world by converting (often by force) other deities' worshippers. They wear black robes with dark green trim, and wear black iron gauntlets with green eyes on the backs. Iyachtu Xvim's symbol is a black hand, inset with green eyes."); break;
case "cyric": write("Cyric\<\/b> is the Neutral Evil god of death, murder, the dead, strife, tyranny, deception, and illusion. His followers are working to secure his position as a new god, and are in conflict with many worshippers of other deities. They wear black or dark purple robes, with silver trimming, and wear silver bracelets. Cyric's symbol is a skull set in a purple starburst."); break;
case "mask": write("Mask\<\/b> is the Neutral Evil god of rogues, thieves. He is also known as the Lord of Shadows. He appears as a lithe man, shadowed, wearing dark clothing. His followers believe in stealth and wariness. They wear black and gray clothing, and carry weapons and armor similar to that of a thief. They frequently wear masks to conceal their identity. Mask's symbol is a dark, checkered mask."); break;
case "abbathor": write("Abbathor\<\/b> is the Neutral Evil dwarven god of greed. He is also known as the Great Master of Greed, the Trove Lord, and the Avaricious. His followers believe in the gaining of riches and wealth by any means necessary. Their preferred weapon is the dagger. Abbathor's symbol is a jeweled dagger."); break;
case "velsharoon": write("Velsharoon\<\/b> is the Neutral Evil god of necromancy, liches, and undeath. He is also known as the Vaunted, the Archmage of Necromancy, and the Lord of the Forgotten Crypt. His followers practice the necromantic arts, and raise the dead to do their bidding. His symbol is a crowned skull."); break;
case "talos": write("Talos\<\/b> is the Chaotic Evil god of storms, forest fires, earthquakes, tornadoes, and destruction in general. He is also known as the Destroyer. His followers fear him more than worship him, and they revel in the destructive fury of nature - while praying to be spared from its wrath. Talos's symbol is three lightning bolts, of different colors, coming from a central point."); break;
case "garl_glittergold": write("Garl Glittergold\<\/b> is the Lawful Good gnomish god of mischief, cleverness, battle, and gemstones. He is also known as the Joker, the Watchful Protector, the Priceless Gem, the Sparkling Wit, and the God of Gnomes, as he is the head of their pantheon. His followers enjoy a good laugh and a good prank, perhaps even more so than a normal gnome, but also work to make the world a better place. They are extremely fond of gems. Their preferreed weapon is the battleaxe."); break;
case "gaerdal_ironhand": write("Gaerdal Ironhand\<\/b> is the Lawful Good gnomish god of vigilance and combat. He is also known as the Stern and the Shield of the Golden Hills. His followers work to defend the homes of the gnomish race, and practice the arts of war and train others to do the same. They are somewhat isolated from the generally fun-loving gnomes, because they take their duties very seriously. Their preferred weapon is the warhammer."); break;
case "baervan_wildwanderer": write("Baervan Wildwanderer\<\/b> is the Neutral Good gnomish god of forests, travel, and nature. He is also known as the Masked Leaf. His avatar is always accompanied by an intelligent, giant raccoon, named Chiktikka Fastpaws. His followers, like him, enjoy the outdoors and work to protect it and guard those who also enjoy it. Their preferred weapon is the halfspear."); break;
case "flandal_steelskin": write("Flandal Steelskin\<\/b> is the Neutral Good gnomish god of mining, physical fitness, metalworking, and smithing. He is also known as the Master of Metal, the Lord of Smiths, and the Great Steelsmith. His worshippers are frequently miners or smiths, and believe in the value of metalworking, and also in the value of physical strength. Their preferred weapon is the warhammer."); break;
case "callarduran_smoothhands": write("Callarduran Smoothhands\<\/b> is the True Neutral gnomish god of stone, the underground, and mining. He is also known as the Deep Brother and the Master of Stone. His followers enjoy mining - especially for rubies. Their favorite weapon is the battleaxe."); break;
case "urdlen": write("Urdlen\<\/b> is the Chaotic Evil gnomish god of greed, bloodlust, and hatred. It is also known as the Crawler Below. Urdlen is generally represented as a huge, furless mole with sharp claws. His followers have changed their love of pranks and jokes to a love of malicious schemes and general evildoing. Their favored weapon is the claw bracer."); }
}
if (survey.detailed.checked) {
write(" \<\/center>");
write("Risultati dettagliati:\<\/b>
");
if (tie == 0) {
write("Allineamento:\<\/b> ");
write("Legale Buono ------ ");
for (i = 0; i < lg; i++) write("X");
write(" (",lg,") ");
write("Neutrale Buono ---- ");
for (i = 0; i < ng; i++) write("X");
write(" (",ng,") ");
write("Caotico Buono ----- ");
for (i = 0; i < cg; i++) write("X");
write(" (",cg,") ");
write("Legale Neutrale --- ");
for (i = 0; i < ln; i++) write("X");
write(" (",ln,") ");
write("Neutrale Puro ----- ");
for (i = 0; i < nn; i++) write("X");
write(" (",nn,") ");
write("Caotico Neutrale -- ");
for (i = 0; i < cn; i++) write("X");
write(" (",cn,") ");
write("Legale Malvagio --- ");
for (i = 0; i < le; i++) write("X");
write(" (",le,") ");
write("Neutrale Malvagio - ");
for (i = 0; i < ne; i++) write("X");
write(" (",ne,") ");
write("Caotico Malvagio -- ");
for (i = 0; i < ce; i++) write("X");
write(" (",ce,") ");
} else {
write("Legge & Chaos:\<\/b> ");
write("Legale --- ");
for (i = 0; i < lx; i++) write("X");
write(" (",lx,") ");
write("Neutrale - ");
for (i = 0; i < nx; i++) write("X");
write(" (",nx,") ");
write("Caotico -- ");
for (i = 0; i < cx; i++) write("X");
write(" (",cx,") ");
write("\<\/samp> Buono & Malvagio:\<\/b> ");
write("Buono ---- ");
for (i = 0; i < xg; i++) write("X");
write(" (",xg,") ");
write("Neutrale - ");
for (i = 0; i < xn; i++) write("X");
write(" (",xn,") ");
write("Malvagio - ");
for (i = 0; i < xe; i++) write("X");
write(" (",xe,") ");
}
write("\<\/samp> Razza:\<\/b> ");
write("Umano ---- ");
for (i = 0; i < human; i++) write("X");
write(" (",human,") ");
write("Mezzelfo - ");
for (i = 0; i < halfelf; i++) write("X");
write(" (",halfelf,") ");
write("Elfo ----- ");
for (i = 0; i < elf; i++) write("X");
write(" (",elf,") ");
write("Halfling - ");
for (i = 0; i < halfling; i++) write("X");
write(" (",halfling,") ");
write("Nano ----- ");
for (i = 0; i < dwarf; i++) write("X");
write(" (",dwarf,") ");
write("Mezzorco - ");
for (i = 0; i < halforc; i++) write("X");
write(" (",halforc,") ");
write("Gnomo ---- ");
for (i = 0; i < gnome; i++) write("X");
write(" (",gnome,") ");
write("\<\/samp> Classe:\<\/b> ");
write("Guerriero --- ");
for (i = 0; i < fighter; i++) write("X");
write(" (",fighter,") ");
write("Ranger ------ ");
for (i = 0; i < ranger; i++) write("X");
write(" (",ranger,") ");
write("Paladino ---- ");
for (i = 0; i < paladin; i++) write("X");
write(" (",paladin,") ");
write("Chierico ---- ");
for (i = 0; i < cleric; i++) write("X");
write(" (",cleric,") ");
write("Mago -------- ");
for (i = 0; i < mage; i++) write("X");
write(" (",mage,") ");
write("Druido ------ ");
for (i = 0; i < druid; i++) write("X");
write(" (",druid,") ");
write("Ladro ------- ");
for (i = 0; i < thief; i++) write("X");
write(" (",thief,") ");
write("Bardo ------- ");
for (i = 0; i < bard; i++) write("X");
write(" (",bard,") ");
write("Monaco ------ ");
for (i = 0; i < monk; i++) write("X");
write(" (",monk,") ");
write("\<\/samp>");
}
write("